1.2. Market Prospect Of GameFi

Since the official birth of the world's first electronic game in 1952, game has become an indispensable part of people's daily life, and the formation of the game concept stems from the World War II. In order to make the weapon strike more accurate, the Germans have gradually formed the prototype of electronic games in the process of massive computer tests and calculations. With the birth of in 1958, in 1962 and in 1972, electronic games have officially entered a well-known era. Up to now, there are statistics show that more than 2.7 billion game players in the world, mainly in Asia, Europe and Latin America. In today's United States, about 60% of people participate in video games in some form every day, and video game streaming has more than 1.2 billion viewers every year. The annual value of the game industry has been close to 300 billion US dollars. With such a huge capital flow, game players get the satisfaction of the virtual world and game creators get rich profits.

This makes many entrepreneurs turn their attention to GameFi based on the DeFi ecology, and the development of GameFi also echoes the field of Defi. As the financial core of the game, DeFi provides players with a complete closed loop of "play-to-earn". As the certificate of ownership of digital assets in the game, NFT ensures the safety of virtual assets of all players in the game. Game, as the display form, provides a variety of entertainment mechanisms, making the process of earning an attractive and interesting experience. Metaverse has introduced the field of electronic games into a new era.

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